Zach Oakes - Making Games at Runtime with Clojure
推荐理由
here is his presentation on this subject at the last Conj (great talk)
强烈推荐zach · 原文
说明
这是2014年由ClojureTV发布的一部演讲,主题归在Functional programming。它讲的是live game programming in clojure这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:Zach Oakes explains why Clojure suits making games at runtime, so designers can experience their work as they build it. He combines abstract discussion with live demonstrations, drawing on his play-clj library and Nightmod tool.这些读者给出的理由,核心是:Recommended as a great talk on live, functional-style game programming.讲法不绑某一条新闻,过几年仍然可以当材料看。从2015年到2017年,有2位不同的读者在2个不同月份把它推荐出来,其中明确叫别人去看的有1次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把live game programming in clojure变成能跟着复述的例子。
视频信息
- 频道
- ClojureTV
- 时长
- 37 分 34 秒
- 发布年份
- 2014
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