Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0
推荐理由
Check it out here -
说明
这是2019年由arrow in my gluteus maximus发布的一部演示,主题归在Speedrunning, glitches & game hacking。它讲的是factorio game engine这一支里的具体问题,而不是把整个领域扫一遍。适合按兴趣直接看、不打算先补课的人。内容上可以概括成:A demo of a raycasting 3D engine built entirely from in-game mechanisms in vanilla Factorio 0.17. It renders simple 3D scenes, producing a new frame every 45 game ticks, with the video sped up to compensate for low UPS.这些读者给出的理由,核心是:HN points to it as a showpiece of what Factorio's circuit network can compute, alongside other absurd in-game computing feats.讲法不绑某一条新闻,过几年仍然可以当材料看。从2019年到2021年,有1位不同的读者在1个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合先看结果再决定要不要深挖的人。先看它做成了什么。如果已经会了基本定义,就把注意力放在它怎么把factorio game engine变成能跟着复述的例子。
视频信息
- 频道
- arrow in my gluteus maximus
- 时长
- 13 分 9 秒
- 发布年份
- 2019
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