[TAS] Super Mario World "Arbitrary Code Execution" in 02:25.19 by Masterjun
推荐理由
it involves executing the contents of the controller registers as code, which requires frame-precise inputs
说明
这是2014年由Masterjun3发布的一部演示,主题归在Speedrunning, glitches & game hacking。它讲的是arbitrary code execution in games这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:A tool-assisted speedrun of Super Mario World that achieves arbitrary code execution through frame-precise controller inputs, finishing in 2:25. It was also performed live on real hardware at AGDQ 2014.这些读者给出的理由,核心是:Cited as the classic example of arbitrary code execution inside a game, with later runs injecting Pong, Snake and Flappy Bird.讲法不绑某一条新闻,过几年仍然可以当材料看。从2015年到2021年,有0位不同的读者在0个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合先看结果再决定要不要深挖的人。先看它做成了什么。如果已经会了基本定义,就把注意力放在它怎么把arbitrary code execution in games变成能跟着复述的例子。
视频信息
- 频道
- Masterjun3
- 时长
- 2 分 29 秒
- 发布年份
- 2014
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