RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!
推荐理由
There's a talk by one of the engine devs at RacketCon from a few years ago on youtube about how they use these DSLs
说明
这是2013年由Racket发布的一部演讲,主题归在Functional programming。它讲的是racket in game development这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:Dan Liebgold of Naughty Dog gives a RacketCon 2013 keynote on using Racket in PlayStation 3 game development. He explains the Racket-based DSLs used for game data and scripting, which replaced the studio's earlier GOAL-based toolchain.这些读者给出的理由,核心是:HN cites it whenever Lisp in games, Naughty Dog or Racket in production comes up, as the main first-hand account.讲法不绑某一条新闻,过几年仍然可以当材料看。从2014年到2022年,有3位不同的读者在3个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把racket in game development变成能跟着复述的例子。
视频信息
- 频道
- Racket
- 时长
- 59 分 24 秒
- 发布年份
- 2013
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