"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner
推荐理由
attempts are being made to integrate Clojure support in Unity as well[2]
说明
这是2014年由Strange Loop Conference发布的一部演讲,主题归在Functional programming。它讲的是clojure in game development这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:A Strange Loop talk presenting an open-source library that integrates Clojure into the Unity 3D game engine. It covers REPL-based live coding, macros, DSLs and persistent data structures for game development.这些读者给出的理由,核心是:Cited as evidence that Clojure support in Unity exists, mostly in threads about game programming and Lisp scripting.它贴着当时的技术,看的时候要记得那是那个年份的判断。从2015年到2015年,有0位不同的读者在0个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把clojure in game development变成能跟着复述的例子。
视频信息
- 频道
- Strange Loop Conference
- 时长
- 46 分 22 秒
- 发布年份
- 2014
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