#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers
推荐理由
I recently watched this talk by Johnathan Blow[0] where he talks about quality of life in programming languages and spends a fair amount of time talking about compile times and their effects.
说明
这是2018年由Gamelab Conference发布的一部演讲,主题归在Programming language design。它讲的是programming language design这一支里的具体问题,而不是把整个领域扫一遍。适合想看推导、证明或实现细节的人。内容上可以概括成:Jonathan Blow talks at Gamelab 2018 about the design decisions behind Jai, the programming language he is building for game programmers. He covers low-friction development, quality of life and the effects of compile times.这些读者给出的理由,核心是:Recommended for a substantive look at language design priorities and a critique of why modern programming feels broken.讲法不绑某一条新闻,过几年仍然可以当材料看。从2018年到2023年,有3位不同的读者在3个不同月份把它推荐出来,其中明确叫别人去看的有1次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把programming language design变成能跟着复述的例子。
视频信息
- 频道
- Gamelab Conference
- 时长
- 58 分 24 秒
- 发布年份
- 2018