Best Speedrunning, glitches & game hacking Videos
The 47 Speedrunning, glitches & game hacking videos here were recommended by different people across different months. Choose by who it is for: 1 introductory, 15 intermediate, 27 for a general viewer, and 4 for someone who wants the harder derivation. Most of them are a demo. What they share is that you see the result first and only then decide whether to follow the detail. Channels you will keep seeing include SethBling, TASVideosChannel, Summoning Salt.

Why does PUNCHING Sonic 3D trigger a Secret Level Select?
A short Coding Secrets episode explaining why hitting a Sonic 3D cartridge triggers a hidden level select.

The Fall of Minecraft's 2b2t
FitMC tells how the Nocom exploit let griefers track players across Minecraft's oldest anarchy server, 2b2t, and the fallout that followed.

The History of Tetris World Records
Summoning Salt's roughly two-hour documentary traces the history of Tetris world records, from early play through the modern competitive scene.

Super Mario World Credits Warp Explained
A speedrunner-made explanation of the Super Mario World credits warp, an arbitrary code execution glitch that jumps the game straight to the ending.

[TAS] [Obsoleted] GBC Pokémon: Yellow Version "arbitrary code execution" by Fracta[...] in 03:14.15
A tool-assisted speedrun of Pokemon Yellow on Game Boy Color that uses glitches and frame-precise inputs to make the game execute an arbitrary program.

How the Minecraft Title Screen Seed was Found
SalC1 explains how the seed behind the Minecraft title screen panorama was found, using community effort and the Minecraft@Home project.

DCEmu Reviews - 27C3 - Chaos Communication Congress 2010 - fail0verflow - FULL VIDEO
The fail0verflow 27C3 talk on breaking PS3 security, covering how Sony's implementation failed, including its ECDSA mistakes.

Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0
A demo of a raycasting 3D engine built entirely from in-game mechanisms in vanilla Factorio 0.17.

VACNET Anti-cheat
3kliksphilip summarizes Valve's GDC talk on VACNet, a deep-learning system that flags CS:GO cheaters and feeds the Overwatch review queue.

Quake done Quick - Quake done Quickest
A 11:29 complete speedrun of Quake on Nightmare difficulty by the Quake done Quick team, assembled from separately recorded runs refined since 1996.

Armok Invaders
A short demo of a playable Space Invaders game built inside Dwarf Fortress, with a downloadable map.

TASBot plays Brain Age by micro500, xy2_ in 20:06 - Awesome Games Done Quick 2016 - Part 154
A tool-assisted run of Brain Age by TASBot, shown at Awesome Games Done Quick 2016.

New NES Tetris Technique: Faster Than Hypertapping!
aGameScout explains rolling, the third major NES Tetris playstyle, in which players tap the back of the controller to move pieces faster than hypertapping.

First NetHack bot ascension
The BotHack NetHack bot wins the game for the first time with no cheats or human intervention, in a run lasting about 3.5 hours.

Touhou 8 東方永夜抄 ~ Imperishable Night - Perfect Stage 6A Lunatic (NMNB)
A no-death, no-bomb run of Touhou 8 Imperishable Night Stage 6A on Lunatic difficulty, capturing all spellcards.

34C3 - Console Security - Switch
A 34C3 talk on the security architecture of the Nintendo Switch and the early progress breaking it.

[TAS] Super Mario World "Arbitrary Code Execution" in 02:25.19 by Masterjun
A tool-assisted speedrun of Super Mario World that achieves arbitrary code execution through frame-precise controller inputs, finishing in 2:25.

TI DOOM
A short video of someone playing Doom on a TI-83+ graphing calculator, with a link to the version used.

Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64
8-Bit Show And Tell walks through the BASIC source code of the original Commodore 64 Sid Meier's Pirates!.

Quake on an oscilloscope
A demo of Quake's E1M1 rendered as vector graphics on a Hitachi oscilloscope.

Future of Elder Scrolls & RPG - Skyrim NPCs & Inworld AI (like GPT-4 for gaming)
A demo of a Skyrim mod that uses Inworld AI to let players hold free-form conversations with NPCs.

Super Mario World: Arbitrary Code Injection At AGDQ 2014, Performed Live
A live performance at AGDQ 2014 in which Super Mario World is made to execute arbitrary injected code, running other games like Pong and Snake on the cartridge.

The Day FPS Games Died
The video argues that machine-learning-based aimbots, which read the screen and drive the controls externally, could make cheating in FPS games undetectable.