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Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

Why it was recommended

You may enjoy this talk, the devs for Far Cry 5 procedurally generated quite a lot of their world

Recommendationfenwick67 · Original

What it covers

Ubisoft procedural technical artist Etienne Carrier explains the Houdini-based tools used to build Far Cry 5's roughly 100 square km open world. It covers generating. It is for someone who already knows the basic terms and wants the next step.

Video details

Channel
Houdini
Length
1 hr 6 min
Year
2018
Open on YouTube

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