Overwatch Gameplay Architecture and Netcode
Why it was recommended
This Overwatch GDC talk is the best breakdown/example of data-oriented ECS in a AAA game that I know of
Strong recommendationBekwnn · Original
What it covers
Blizzard's Timothy Ford explains in this 2017 GDC session how Overwatch uses an Entity Component System architecture for layered gameplay. He also covers its. It is for someone who already knows the basic terms and wants the next step.
Video details
- Channel
- GDC Festival of Gaming
- Length
- 1 hr 4 min
- Year
- 2019
More in this topic
- RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West
- A Deep Dive into Nanite Virtualized Geometry
- How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
- Jonathan Blow - How to program independent games - CSUA Speech
- Ideas about a new programming language for games.
- Exploring the Tech and Design of Noita