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Improving VR with NVIDIA’s Foveated Rendering

Why it was recommended

This is what contrast-preserving foveated rendering looks like in VR

ReferenceSephr · Original

What it covers

A one-minute NVIDIA research demo of foveated rendering for VR using SMI eye tracking. It renders at full detail only where the eye is looking, matching the physiology of human vision. It is for someone meeting the subject for the first time.

Video details

Channel
NVIDIA
Length
1 min 21 sec
Year
2016
Open on YouTube

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