Improving VR with NVIDIA’s Foveated Rendering
Why it was recommended
This is what contrast-preserving foveated rendering looks like in VR
ReferenceSephr · Original
What it covers
A one-minute NVIDIA research demo of foveated rendering for VR using SMI eye tracking. It renders at full detail only where the eye is looking, matching the physiology of human vision. It is for someone meeting the subject for the first time.
Video details
- Channel
- NVIDIA
- Length
- 1 min 21 sec
- Year
- 2016
More in this topic
- QuakeCon 2012 - John Carmack Keynote
- RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js
- The Future is a Dead Mall - Decentraland and the Metaverse
- Head Tracking for Desktop VR Displays using the WiiRemote
- John Carmack Tech Talk with UMKC-SCE
- Oculus Connect 2: Live Coding Session with John Carmack