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GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D

Why it was recommended

showing the lengths they went to achieve a high-res hand-drawn look while developing Guilty Gear Xrd.

Recommendationflobosg · Original

What it covers

A GDC 2015 talk by Arc System Works technical artist Junya Motomura on how Guilty Gear Xrd rebuilt a classic 2D fighter in full 3D while keeping a hand-drawn look. It. It is for someone who already knows the basic terms and wants the next step.

Video details

Channel
GDC Festival of Gaming
Length
58 min 59 sec
Year
2015
Open on YouTube

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