John Carmack Tech Talk with UMKC-SCE
推荐理由
a lecture where he describes the difficulties in VR in a manner that anybody with minimal programming experience can understand
说明
这是2017年由UMKC School of Science and Engineering发布的一部演讲,主题归在VR, AR & spatial computing。它讲的是vr latency这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:John Carmack speaks at UMKC's 2017 commencement event about the difficulties of VR, especially end-to-end latency across hardware and software. He covers why latency and buffering matter and how nausea is addressed.这些读者给出的理由,核心是:Recommended whenever latency, buffering or VR comfort comes up, as an accessible account from someone who dealt with it directly.讲法不绑某一条新闻,过几年仍然可以当材料看。从2017年到2023年,有3位不同的读者在3个不同月份把它推荐出来,其中明确叫别人去看的有1次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把vr latency变成能跟着复述的例子。
视频信息
- 频道
- UMKC School of Science and Engineering
- 时长
- 1 小时 20 分
- 发布年份
- 2017
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