How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica
推荐理由
Essential viewing for anyone interested in game development history.
说明
这是2020年由Ars Technica发布的一部纪录片,主题归在Game history & retro gaming。它讲的是retro game development这一支里的具体问题,而不是把整个领域扫一遍。适合按兴趣直接看、不打算先补课的人。内容上可以概括成:In an Ars Technica War Stories episode, Prince of Persia creator Jordan Mechner describes how he made the game on the Apple II, fighting hardware memory limits and the platform's decline. It covers the rotoscoped animation and the engineering tricks involved.这些读者给出的理由,核心是:Repeatedly called essential viewing for game development history and clever work under memory constraints.讲法不绑某一条新闻,过几年仍然可以当材料看。从2020年到2026年,有5位不同的读者在4个不同月份把它推荐出来,其中明确叫别人去看的有3次。适合先建立人物和来龙去脉的人。看完要能说出这件事是怎么发生的。如果已经会了基本定义,就把注意力放在它怎么把retro game development变成能跟着复述的例子。
视频信息
- 频道
- Ars Technica
- 时长
- 20 分 49 秒
- 发布年份
- 2020