Destiny's Multithreaded Rendering Architecture
Why it was recommended
I think this is the video the parent mentioned, in case anyone is interested
Referenceufo · Original
What it covers
A GDC 2015 talk in which Natalya Tatarchuk describes the multithreaded renderer Bungie built for Destiny. It covers the low-latency architecture across platforms, its. It is for someone who wants the derivation, proof, or implementation detail.
Video details
- Channel
- GDC Festival of Gaming
- Length
- 1 hr 6 min
- Year
- 2015
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