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Destiny's Multithreaded Rendering Architecture

Why it was recommended

I think this is the video the parent mentioned, in case anyone is interested

Referenceufo · Original

What it covers

A GDC 2015 talk in which Natalya Tatarchuk describes the multithreaded renderer Bungie built for Destiny. It covers the low-latency architecture across platforms, its. It is for someone who wants the derivation, proof, or implementation detail.

Video details

Channel
GDC Festival of Gaming
Length
1 hr 6 min
Year
2015
Open on YouTube

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