The Implementation of Rewind in Braid
Why it was recommended
Here's a GDC talk about the rewind system in which he explains some of the hurdles he had to deal with
ReferenceAnIdiotOnTheNet · Original
What it covers
Jonathan Blow's GDC talk explains how the time-rewind mechanic in Braid was designed and implemented, including the technical hurdles such as memory limits and state. It is for someone who already knows the basic terms and wants the next step.
Video details
- Channel
- GDC Festival of Gaming
- Length
- 26 min 56 sec
- Year
- 2016
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