Jonathan Blow: Game design: the medium is the message
Why it was recommended
how the business model deeply corrupts the game through the metaphor of bad 70's TV shows vs HBO
Recommendationpo · Original
What it covers
Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. It is for a general viewer who does not plan to take a prerequisite first.
Video details
- Channel
- CreativeMornings HQ
- Length
- 48 min 27 sec
- Year
- 2013
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