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The Early Days of id Software

Why it was recommended

the rest of the talk is very inspiring - so listen to the hour-long video

Strong recommendationhyperpallium · Original

What it covers

John Romero's 2016 GDC Europe talk recounts the early days of id Software and the programming principles behind Doom and Quake, including fast iteration and keeping the game. It is for a general viewer who does not plan to take a prerequisite first.

Video details

Channel
GDC Festival of Gaming
Length
56 min 3 sec
Year
2016
Open on YouTube

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