IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood
Why it was recommended
If you're interested in how Brian thinks take a look at this video
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What it covers
Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design. It is for someone who already knows the basic terms and wants the next step.
Video details
- Channel
- Logo “ND” Surströmming
- Length
- 27 min 10 sec
- Year
- 2015
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