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IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood

Why it was recommended

If you're interested in how Brian thinks take a look at this video

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What it covers

Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design. It is for someone who already knows the basic terms and wants the next step.

Video details

Channel
Logo “ND” Surströmming
Length
27 min 10 sec
Year
2015
Open on YouTube

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