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CppCon 2014: Mike Acton "Data-Oriented Design and C++"

Why it was recommended

one of the most digestible ways to start thinking about performance in high throughput systems

Strong recommendationmoregrist · Original

What it covers

Mike Acton of Insomniac Games argues that a program's purpose is transforming data, and shows how common C++ approaches work against that in performance-critical game. It is for someone who already knows the basic terms and wants the next step.

Video details

Channel
CppCon
Length
1 hr 27 min
Year
2014
Open on YouTube

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