CppCon 2014: Mike Acton "Data-Oriented Design and C++"
Why it was recommended
one of the most digestible ways to start thinking about performance in high throughput systems
Strong recommendationmoregrist · Original
What it covers
Mike Acton of Insomniac Games argues that a program's purpose is transforming data, and shows how common C++ approaches work against that in performance-critical game. It is for someone who already knows the basic terms and wants the next step.
Video details
- Channel
- CppCon
- Length
- 1 hr 27 min
- Year
- 2014