Multithreading the Entire Destiny Engine
Why it was recommended
explaining how Bungie turned almost every part of Destiny's engine into a job graph that can be processed in parallel
Referencecpeterso · Original
What it covers
A 2015 GDC talk by Bungie's Barry Genova on how Destiny's engine was restructured into a job graph with limited thread pre-emption. It is aimed at programmers of demanding. It is for someone who wants the derivation, proof, or implementation detail.
Video details
- Channel
- GDC Festival of Gaming
- Length
- 59 min 34 sec
- Year
- 2017
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