Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64
推荐理由
Here's a Youtube video going through some of it [1].
说明
这是2021年由8-Bit Show And Tell发布的一部讲解,主题归在Demoscene & retrocomputing。它讲的是retro game code这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:8-Bit Show And Tell walks through the BASIC source code of the original Commodore 64 Sid Meier's Pirates!. It covers bugs, quirks and traces of abandoned features and scenarios left in the code.这些读者给出的理由,核心是:Pointed to as a walkthrough of the BASIC listing of a famous game partly written in BASIC.讲法不绑某一条新闻,过几年仍然可以当材料看。从2022年到2026年,有0位不同的读者在0个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合用一集把一个概念补上的人。抓住它用的那个图像或类比,比背公式重要。如果已经会了基本定义,就把注意力放在它怎么把retro game code变成能跟着复述的例子。
视频信息
- 频道
- 8-Bit Show And Tell
- 时长
- 46 分 1 秒
- 发布年份
- 2021
同主题更多
- elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)
- The Ultimate Game Boy Talk (33c3)
- A Mind Is Born (256 bytes)
- CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”
- Compiling C to printable x86, to make an executable research paper
- Trackers: The Sound of 16-Bit