CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”
推荐理由
there is a wonderful talk by Jason Turner about writing a simple Pong clone for the Commodore 64 in modern C++
强烈推荐dmit · 原文
说明
这是2016年由CppCon发布的一部演讲,主题归在C, C++, Rust, Go & systems languages。它讲的是modern c++ on embedded hardware这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:Jason Turner's CppCon 2016 talk builds a simple Commodore 64 game using C++17, showing how constexpr and const let a modern compiler produce tight 6502 code. He walks through assembly output to show abstractions being optimized away.这些读者给出的理由,核心是:A perennial favorite, recommended as proof that expressive modern C++ can compile to efficient code even on tiny retro hardware.讲法不绑某一条新闻,过几年仍然可以当材料看。从2016年到2024年,有13位不同的读者在10个不同月份把它推荐出来,其中明确叫别人去看的有2次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把modern c++ on embedded hardware变成能跟着复述的例子。
视频信息
- 频道
- CppCon
- 时长
- 1 小时 19 分
- 发布年份
- 2016
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