RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West
推荐理由
is still my favorite ECS explanation, because she builds the concept piece by piece starting from megaclass-hell to full entities-as-IDs with reasons for each step.
强烈推荐andrewflnr · 原文
说明
这是2018年由Rust Programming Language发布的一部演讲,主题归在Game programming & engines。它讲的是entity component systems这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:Catherine West's RustConf 2018 closing keynote on building a game in Rust and organizing a large codebase. It builds up an entity component system and generational indices step by step.这些读者给出的理由,核心是:HN treats it as the go-to explanation of ECS, valuable even for people who don't use Rust.讲法不绑某一条新闻,过几年仍然可以当材料看。从2018年到2023年,有9位不同的读者在9个不同月份把它推荐出来,其中明确叫别人去看的有5次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把entity component systems变成能跟着复述的例子。
视频信息
- 频道
- Rust Programming Language
- 时长
- 42 分 30 秒
- 发布年份
- 2018
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