Jonathan Blow - How to program independent games - CSUA Speech
推荐理由
It's about much more than games. To me, it's about identifying and not doing unnecessary work.
说明
这是2013年由Alexandre Franco发布的一部演讲,主题归在Indie game development。它讲的是indie game programming这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.这些读者给出的理由,核心是:HN recommends it as a talk whose advice on simplicity and avoiding unnecessary work applies well beyond games.讲法不绑某一条新闻,过几年仍然可以当材料看。从2015年到2026年,有9位不同的读者在9个不同月份把它推荐出来,其中明确叫别人去看的有4次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把indie game programming变成能跟着复述的例子。
视频信息
- 频道
- Alexandre Franco
- 时长
- 1 小时 15 分
- 发布年份
- 2013
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