Jonathan Blow: Game design: the medium is the message
推荐理由
how the business model deeply corrupts the game through the metaphor of bad 70's TV shows vs HBO
推荐po · 原文
说明
这是2013年由CreativeMornings HQ发布的一部演讲,主题归在Game design。它讲的是game design这一支里的具体问题,而不是把整个领域扫一遍。适合按兴趣直接看、不打算先补课的人。内容上可以概括成:Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.这些读者给出的理由,核心是:HN cites it repeatedly in debates about in-app purchases and monetization corrupting games.讲法不绑某一条新闻,过几年仍然可以当材料看。从2013年到2020年,有7位不同的读者在7个不同月份把它推荐出来,其中明确叫别人去看的有1次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把game design变成能跟着复述的例子。
视频信息
- 频道
- CreativeMornings HQ
- 时长
- 48 分 27 秒
- 发布年份
- 2013
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