Failing to Fail: The Spiderweb Software Way
推荐理由
this talk is legendary and inspirational to aspiring game devs
强烈推荐hu3 · 原文
说明
这是2018年由GDC Festival of Gaming发布的一部演讲,主题归在Indie game development。它讲的是indie game business这一支里的具体问题,而不是把整个领域扫一遍。适合按兴趣直接看、不打算先补课的人。内容上可以概括成:Jeff Vogel of Spiderweb Software gives a GDC 2018 retrospective on surviving as an indie game maker since 1994, from shareware days through Steam. It covers business realities, costs and sustaining a comfortable living without chasing riches.这些读者给出的理由,核心是:HN keeps recommending it as an inspirational, funny talk on running a long-lived indie studio and what Steam provides for its 30% cut.讲法不绑某一条新闻,过几年仍然可以当材料看。从2018年到2025年,有11位不同的读者在8个不同月份把它推荐出来,其中明确叫别人去看的有4次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把indie game business变成能跟着复述的例子。
视频信息
- 频道
- GDC Festival of Gaming
- 时长
- 59 分 47 秒
- 发布年份
- 2018
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