Best Demoscene & retrocomputing Videos
「Demoscene & retrocomputing」下面有136部被不同的人、在不同月份推荐过的视频。挑的时候先看对象:入门6部,适合还没学过的人;进阶30部,适合已经懂术语的人;普通向98部,按兴趣就能看;更硬的2部,留给想看推导或细节的人。这一类数量最多的是演示,所以它们的共同点是先看到做成了什么,再决定要不要追细节。常出现的频道包括RetroDemoScene、The 8-Bit Guy、LGR。目录给这个主题划的范围是:Retro computing: demoscene, Commodore 64, Amiga, 8-bit machines, assembly programming, tracker music, vintage hardware tricks, old PC demos, emulation.如果只看三部,就从《elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)》开始,它负责把问题讲出画面;然后看《The Ultimate Game Boy Talk (33c3)》,换一种讲法或例子;最后看《A Mind Is Born (256 bytes)》,留给已经有基础的人。页面按每页24部切开,顺序看的是被推荐跨越了多少个月,不是播放量。每条标题下面那一句是这部片子自己的内容说明,用来区分它在讲定义、过程、演示还是观点。点进去能看到推荐原话、原文链接和适合谁看。看的时候把强烈推荐当成有人明确叫你去看,把引用当成只是拿来举例,把批评留下来对照,不要把每条评论都当成同一力度。

elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)
Elevated by Rgba and TBC, the winner of the 4k intro compo at Breakpoint 2009.

The Ultimate Game Boy Talk (33c3)
Michael Steil's 33c3 talk explains essentially everything about the Game Boy: CPU, video hardware, peripherals, and the tricks used by games and demos.

A Mind Is Born (256 bytes)
A Commodore 64 demo by Linus Akesson that fits video and music into 256 bytes, winning the Oldskool 4K Intro compo at Revision 2017.

CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”
Jason Turner's CppCon 2016 talk builds a simple Commodore 64 game using C++17, showing how constexpr and const let a modern compiler produce tight 6502 code.

Compiling C to printable x86, to make an executable research paper
Tom7 explains how he built a SIGBOVIK 2017 paper made only of printable ASCII bytes that is also a valid DOS executable.

Trackers: The Sound of 16-Bit
Ahoy's documentary traces tracker music from early Amiga software like SoundMonitor and Soundtracker through the demoscene, Protracker, and PC trackers such as Screamtracker and FastTracker.

I painted a Landscape with Mathematics
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere.

Elevated by RGBA and TBC
Elevated is a 4 kilobyte PC demo by RGBA and TBC from Breakpoint 2009.

Apollo Guidance Computer Part 1: Restoring the computer that put man on the Moon
The first episode of CuriousMarc's series restoring a real Apollo Guidance Computer, led by AGC expert Mike Stewart.

How we fit an NES game into 40 Kilobytes
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes.

Moleman 2 - Demoscene - The Art of the Algorithms (2012)
Moleman 2 is a feature-length documentary about the demoscene, tracing its rise from 1980s Commodore 64 culture to modern real-time art.

CGA Graphics - Not as bad as you thought!
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette.

Amiga Hardware Programming 1 - Use the Assembler and wait for left click
The first video in Photon of Scoopex's Amiga hardware programming series.

Using a 1930 Teletype as a Linux Terminal
CuriousMarc connects a restored 1930 Model 15 Teletype to a Linux machine and uses it as a terminal, after commenters requested it.

The Black Lotus - Eon - Amiga Demo (50 FPS)
Eon is a demoscene production by The Black Lotus, released at Revision 2019 and designed for an Amiga with OCS chipset, 512 kB chip and 512 kB fast memory.

I made a NES emulator in 15 minutes
Bisqwit writes a NES emulator in C++ in about 15 minutes of tool-assisted, sped-up coding, narrated with captions.

Doomed: The Embers of Amiga FPS
A documentary by Stuart Brown (XboxAhoy) on the history of first-person shooters on the Amiga and how Doom's arrival affected the platform.

fr-08: .the .product by farbrausch | 64k intro (2000) (720p HQ demoscene demo)
A recording of .the .product by Farbrausch, the first-place 64k intro at The Party 2000.

How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica
In an Ars Technica War Stories episode, Prince of Persia creator Jordan Mechner describes how he made the game on the Apple II, fighting hardware memory limits and the platform's decline.

Intrinsic Gravity by Still
Intrinsic Gravity is a real-time demoscene production by Still, made with the Tooll tool for Under Construction 2014.

.kkrieger - The FPS Game in 96KB (Full Gameplay)
Full gameplay of .kkrieger, a first-person shooter by Farbrausch that fits into a 96KB executable by generating its textures, models and sounds procedurally.

The Making of: ROM City Rampage (Retro City Rampage)
Making-of video about ROM City Rampage, the NES version of Retro City Rampage, covering how the game's core was crunched to run on real 8-bit hardware and how NES games are made.

"Memories" - 256 byte MSDOS intro
Memories is a 256-byte MS-DOS demo that packs eight effects and MIDI soundscapes into a tiny program.

TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)
Overdrive 2 by TiTAN, a Sega Mega Drive demo that won first place in the Oldskool competition at Revision 2017.