Sonic behind waterfall - RetroArch shader comparison
推荐理由
here's a video that shows the Sonic waterfall in motion with various CRT-simulating shaders applied on top
说明
这是2017年由PenguinWeirdness发布的一部演示,主题归在Demoscene & retrocomputing。它讲的是crt shader emulation这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:A one-minute demo comparing RetroArch shaders on the Sonic the Hedgehog waterfall, where Sega Genesis dithering creates a transparency effect. It shows how different shaders emulate the CRT look.这些读者给出的理由,核心是:HN cites it as the example showing why CRT emulation is needed to render effects the original artists intended.讲法不绑某一条新闻,过几年仍然可以当材料看。从2020年到2024年,有1位不同的读者在1个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合先看结果再决定要不要深挖的人。先看它做成了什么。如果已经会了基本定义,就把注意力放在它怎么把crt shader emulation变成能跟着复述的例子。
视频信息
- 频道
- PenguinWeirdness
- 时长
- 1 分 15 秒
- 发布年份
- 2017
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