Best Computer graphics & rendering Videos
「Computer graphics & rendering」下面有114部被不同的人、在不同月份推荐过的视频。挑的时候先看对象:入门14部,适合还没学过的人;进阶49部,适合已经懂术语的人;普通向39部,按兴趣就能看;更硬的12部,留给想看推导或细节的人。这一类数量最多的是演示,所以它们的共同点是先看到做成了什么,再决定要不要追细节。常出现的频道包括Inigo Quilez、GDC Festival of Gaming、Freya Holmér。目录给这个主题划的范围是:Computer graphics: ray tracing, path tracing, shaders, GPU rendering, real-time graphics, SIGGRAPH, procedural generation, simulation, volumetric displays, physics-based rendering.如果只看三部,就从《The Beauty of Bézier Curves》开始,它负责把问题讲出画面;然后看《The Continuity of Splines》,换一种讲法或例子;最后看《elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)》,留给已经有基础的人。页面按每页24部切开,顺序看的是被推荐跨越了多少个月,不是播放量。每条标题下面那一句是这部片子自己的内容说明,用来区分它在讲定义、过程、演示还是观点。点进去能看到推荐原话、原文链接和适合谁看。看的时候把强烈推荐当成有人明确叫你去看,把引用当成只是拿来举例,把批评留下来对照,不要把每条评论都当成同一力度。

Destiny's Multithreaded Rendering Architecture
A GDC 2015 talk in which Natalya Tatarchuk describes the multithreaded renderer Bungie built for Destiny.

SGI IRIS 2400 (1985)
A short demo reel of the 1985 Silicon Graphics IRIS 2400 workstation animating flat-shaded polygons on a 68010 CPU.

Fairy Lights in Femtoseconds: Tangible Holographic Plasma (SIGGRAPH)
A SIGGRAPH demo from Yoichi Ochiai's group of aerial and volumetric graphics drawn by focused femtosecond lasers with computational holography.

This game DISAPPEARS if you pause it!
A game-dev video demonstrating a noise shader in Godot where shapes are visible only in motion against animated noise and vanish when the game is paused or screenshotted.

Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985
Intro and gameplay footage of Rescue on Fractalus, the 1985 Lucasfilm Games title for Atari XL/XE, programmed by Loren Carpenter and David Fox.

Eulerian Video Magnification
The video accompanying the SIGGRAPH 2012 paper on Eulerian Video Magnification.

Evolved Virtual Creatures (1994)
A restored 1994 video of Karl Sims' research on evolved virtual creatures, where simulated block creatures are bred through artificial evolution to swim, walk, follow and compete.

Sparse Voxel Octree (SVO) Demo by Jon Olick
A short demo of real-time sparse voxel octree rendering, shown by Jon Olick at Siggraph 2008.

Make Your Renders Unnecessarily Complicated
A video showing a virtual camera built in Blender that simulates lenses and film layers using path tracing, to make physically modeled photographs.

Qt 5 based 3D Wayland compositor
A short demo of a 3D Wayland compositor built with Qt 5 and QtWayland, mapping input to and compositing the output of Wayland applications in a 3D scene, also running on a Raspberry Pi.

Enemies – real-time cinematic teaser | Unity
Unity's real-time cinematic teaser 'Enemies' from its Demo Team, showcasing HDRP lighting, strand-based hair and an advanced digital human toolkit.

Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo
A demo excerpt from a 2016 Bay Area Rust meetup showing Servo's WebRender drawing CSS on the GPU at very high frame rates.

NVIDIA RTX Real-Time Ray Tracing Tech Demo From Remedy Entertainment
A two-minute NVIDIA RTX tech demo built on Remedy's Northlight engine, showing real-time ray-traced lighting and shadows in a game scene.

Improving VR with NVIDIA’s Foveated Rendering
A one-minute NVIDIA research demo of foveated rendering for VR using SMI eye tracking.

Face2Face: Real-time Face Capture and Reenactment of RGB Videos (CVPR 2016 Oral)
The CVPR 2016 oral demo of Face2Face, a system that captures a person's face and reenacts another video's face in real time using only RGB video.

Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5
Epic Games' reveal of Unreal Engine 5, a real-time demo running on PlayStation 5.

Chrome vs Firefox vs Safari vs Servo WebRender
A short side-by-side recording by Jake Archibald of the same animation demo running in Chrome, Firefox, Safari and Servo WebRender nightlies on a 60Hz display.

ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition
A three-minute demo of ProFORMA, a system from Cambridge that builds textured 3D models live from a video of an object.