Rant: Entity systems and the Rust borrow checker ... or something.
推荐理由
A more detailed description of his opinions are laid out here where he goes into much more detail
说明
这是2018年由Jonathan Blow发布的一部评论,主题归在C, C++, Rust, Go & systems languages。它讲的是rust for game development这一支里的具体问题,而不是把整个领域扫一遍。适合想看推导、证明或实现细节的人。内容上可以概括成:Jonathan Blow's hour-long livestreamed response to a RustConf 2018 closing keynote about entity systems in Rust. He argues that index-based entity systems amount to manual memory management that sidesteps the borrow checker, and he talks about friction for game developers.这些读者给出的理由,核心是:It is the standard citation in HN arguments over Rust for game development, the borrow checker and ECS designs, as a skeptical view from an experienced game developer.讲法不绑某一条新闻,过几年仍然可以当材料看。从2018年到2025年,有3位不同的读者在3个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合已经知道原事件、想听一种解读的人。把它当成观点,而不是教科书。如果已经会了基本定义,就把注意力放在它怎么把rust for game development变成能跟着复述的例子。
视频信息
- 频道
- Jonathan Blow
- 时长
- 1 小时 1 分
- 发布年份
- 2018
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- RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West
- CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”
- Ideas about a new programming language for games.