CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"
推荐理由
Jeff Preshing gave a really good introduction to atomics at CppCon 2014.[1]
强烈推荐zamalek · 原文
说明
这是2014年由CppCon发布的一部演讲,主题归在C, C++, Rust, Go & systems languages。它讲的是lock-free programming这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:CppCon 2014 talk by Jeff Preshing on how Ubisoft Montreal developed games for multicore hardware, before and after C++11 concurrency support. It goes into atomics and lock-free programming in practice.这些读者给出的理由,核心是:Recommended as a clear, practical introduction to atomics and lock-free programming in C++.讲法不绑某一条新闻,过几年仍然可以当材料看。从2015年到2021年,有2位不同的读者在2个不同月份把它推荐出来,其中明确叫别人去看的有1次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把lock-free programming变成能跟着复述的例子。
视频信息
- 频道
- CppCon
- 时长
- 1 小时 4 分
- 发布年份
- 2014
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