Best Game history & retro gaming Videos
「Game history & retro gaming」下面有106部被不同的人、在不同月份推荐过的视频。挑的时候先看对象:入门1部,适合还没学过的人;进阶23部,适合已经懂术语的人;普通向78部,按兴趣就能看;更硬的4部,留给想看推导或细节的人。这一类数量最多的是演示,所以它们的共同点是先看到做成了什么,再决定要不要追细节。常出现的频道包括GDC Festival of Gaming、Ars Technica、Ahoy。目录给这个主题划的范围是:Game history: arcade, Atari, NES, early PC games, Doom and Quake development, console history, retro gaming preservation, classic game postmortems, hardware of old consoles.如果只看三部,就从《8 Bit & '8 Bitish' Graphics-Outside the Box》开始,它负责把问题讲出画面;然后看《Reverse emulating the NES to give it SUPER POWERS!》,换一种讲法或例子;最后看《The Ultimate Game Boy Talk (33c3)》,留给已经有基础的人。页面按每页24部切开,顺序看的是被推荐跨越了多少个月,不是播放量。每条标题下面那一句是这部片子自己的内容说明,用来区分它在讲定义、过程、演示还是观点。点进去能看到推荐原话、原文链接和适合谁看。看的时候把强烈推荐当成有人明确叫你去看,把引用当成只是拿来举例,把批评留下来对照,不要把每条评论都当成同一力度。

The largest campaign ever to stop publishers destroying games
Ross Scott of Accursed Farms lays out a campaign to stop publishers from permanently shutting down games, using The Crew as the test case.

The Complete History of the A Button Challenge
A five-hour documentary history of the Super Mario 64 A button challenge, which aims to beat the game with as few A presses as possible.

The Legend of Zelda: Ocarina of Time Speedrun in 22:38, live at AGDQ2013
Cosmo's 22:38 Ocarina of Time speedrun, performed live at AGDQ 2013.

Ocarina of Time TAS by dwangoAC, TASBot, Savestate, Sauraen in 53:05 - Summer Games Done Quick 2022
A tool-assisted speedrun of Ocarina of Time at Summer Games Done Quick 2022, using TASBot and arbitrary code execution to reach an alternate ending in about 53 minutes.

Super Mario World Ending Theme sight-read by Tom Brier
Pianist Tom Brier sight-reads a piano arrangement of the Super Mario World ending theme, working from a first-draft score by Keeper1st.

Elite: "The game that couldn't be written"
An hour-long video essay on Elite, the 1984 BBC Micro game by David Braben and Ian Bell.

Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica
A two-hour extended interview in which Crash Bandicoot co-creator Andy Gavin tells how he and Jason Rubin built the game at Naughty Dog.

Pitfall: A Classic Game Postmortem
David Crane's 2011 GDC postmortem of Pitfall, the classic Atari 2600 game.

Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of Emulation [Great Emu War Pt. 1]
Moon Channel, run by a lawyer, explains the legal basis for emulation, including the history of emulation case law and Nintendo's takedown of Dolphin's Steam release.

The Story of Another World on the Amiga | MVG
Modern Vintage Gamer explains how Eric Chahi built Another World on the Amiga 500, using 2D polygons, rotoscoping and clever techniques to run well on a stock 7MHz machine.

Lyle Bickley explains the PDP-1 (and we play the original Spacewar!)
Lyle Bickley of the PDP-1 restoration team tours the 1959 DEC machine at the Computer History Museum and plays the original Spacewar!

iMUSE Demonstration 2 - Seamless Transitions
A two-minute demonstration of LucasArts' iMUSE adaptive music system in Monkey Island 2.

Zarch (1987) Gameplay for BBC Acorn Archimedes High Quality
Gameplay footage of Zarch, the 1987 3D Defender-like game by David Braben for the Acorn Archimedes.

How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)
An episode of Coding Secrets by Jon Burton on retro copy protection, in particular physically damaging a disk with a laser so copies fail.

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica
Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode.

How I implemented MegaTextures on real Nintendo 64 hardware
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam.

We Play Doom With John Romero
IGN plays through the first episode of the original Doom with its creator John Romero providing commentary.

Why does PUNCHING Sonic 3D trigger a Secret Level Select?
A short Coding Secrets episode explaining why hitting a Sonic 3D cartridge triggers a hidden level select.

Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance.

GOG: Preserving Gaming's Past & Future
A /noclip documentary on GOG, covering how it finds and re-releases classic games and pushes DRM-free releases.

The History of Tetris World Records
Summoning Salt's roughly two-hour documentary traces the history of Tetris world records, from early play through the modern competitive scene.

Hareraiser (The Worst Game Ever) - Stuart Ashen - Norwich Gaming Festival 2017
Stuart Ashen presents a talk at the 2017 Norwich Gaming Festival on Hareraiser, a notoriously bad video game tied to the Masquerade treasure hunt.

Racing the Beam Explained - Atari 2600 CPU vs. CRT Television
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line.

The Story of RollerCoaster Tycoon | Noclip Greatest Hits
A Noclip Greatest Hits documentary on the legacy of RollerCoaster Tycoon, covering its original design, Chris Sawyer and the OpenRCT2 community that keeps it alive.