How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica
推荐理由
Ars Technica had a series of 10 minute videos where they interviewed developers about technical challenges.
说明
这是2019年由Ars Technica发布的一部访谈,主题归在Game programming & engines。它讲的是game pathfinding这一支里的具体问题,而不是把整个领域扫一遍。适合按兴趣直接看、不打算先补课的人。内容上可以概括成:Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.这些读者给出的理由,核心是:HN commenters recommend it as an accessible, non-technical look at real game pathfinding problems from a developer who built them.讲法不绑某一条新闻,过几年仍然可以当材料看。从2020年到2026年,有2位不同的读者在2个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合想听当事人怎么做取舍的人。重点是他为什么当时那样选。如果已经会了基本定义,就把注意力放在它怎么把game pathfinding变成能跟着复述的例子。
视频信息
- 频道
- Ars Technica
- 时长
- 13 分 3 秒
- 发布年份
- 2019
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