Best Speedrunning, glitches & game hacking Videos
「Speedrunning, glitches & game hacking」下面有47部被不同的人、在不同月份推荐过的视频。挑的时候先看对象:入门1部,适合还没学过的人;进阶15部,适合已经懂术语的人;普通向27部,按兴趣就能看;更硬的4部,留给想看推导或细节的人。这一类数量最多的是演示,所以它们的共同点是先看到做成了什么,再决定要不要追细节。常出现的频道包括SethBling、TASVideosChannel、Summoning Salt。目录给这个主题划的范围是:Speedrunning: tool-assisted speedruns, glitches, exploits, arbitrary code execution in games, game hacking, modding, reverse engineering games, Summoning Salt-style histories.如果只看三部,就从《SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]》开始,它负责把问题讲出画面;然后看《Reverse emulating the NES to give it SUPER POWERS!》,换一种讲法或例子;最后看《MarI/O - Machine Learning for Video Games》,留给已经有基础的人。页面按每页24部切开,顺序看的是被推荐跨越了多少个月,不是播放量。每条标题下面那一句是这部片子自己的内容说明,用来区分它在讲定义、过程、演示还是观点。点进去能看到推荐原话、原文链接和适合谁看。看的时候把强烈推荐当成有人明确叫你去看,把引用当成只是拿来举例,把批评留下来对照,不要把每条评论都当成同一力度。

Why does PUNCHING Sonic 3D trigger a Secret Level Select?
A short Coding Secrets episode explaining why hitting a Sonic 3D cartridge triggers a hidden level select.

The Fall of Minecraft's 2b2t
FitMC tells how the Nocom exploit let griefers track players across Minecraft's oldest anarchy server, 2b2t, and the fallout that followed.

The History of Tetris World Records
Summoning Salt's roughly two-hour documentary traces the history of Tetris world records, from early play through the modern competitive scene.

Super Mario World Credits Warp Explained
A speedrunner-made explanation of the Super Mario World credits warp, an arbitrary code execution glitch that jumps the game straight to the ending.

[TAS] [Obsoleted] GBC Pokémon: Yellow Version "arbitrary code execution" by Fracta[...] in 03:14.15
A tool-assisted speedrun of Pokemon Yellow on Game Boy Color that uses glitches and frame-precise inputs to make the game execute an arbitrary program.

How the Minecraft Title Screen Seed was Found
SalC1 explains how the seed behind the Minecraft title screen panorama was found, using community effort and the Minecraft@Home project.

DCEmu Reviews - 27C3 - Chaos Communication Congress 2010 - fail0verflow - FULL VIDEO
The fail0verflow 27C3 talk on breaking PS3 security, covering how Sony's implementation failed, including its ECDSA mistakes.

Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0
A demo of a raycasting 3D engine built entirely from in-game mechanisms in vanilla Factorio 0.17.

VACNET Anti-cheat
3kliksphilip summarizes Valve's GDC talk on VACNet, a deep-learning system that flags CS:GO cheaters and feeds the Overwatch review queue.

Quake done Quick - Quake done Quickest
A 11:29 complete speedrun of Quake on Nightmare difficulty by the Quake done Quick team, assembled from separately recorded runs refined since 1996.

Armok Invaders
A short demo of a playable Space Invaders game built inside Dwarf Fortress, with a downloadable map.

TASBot plays Brain Age by micro500, xy2_ in 20:06 - Awesome Games Done Quick 2016 - Part 154
A tool-assisted run of Brain Age by TASBot, shown at Awesome Games Done Quick 2016.

New NES Tetris Technique: Faster Than Hypertapping!
aGameScout explains rolling, the third major NES Tetris playstyle, in which players tap the back of the controller to move pieces faster than hypertapping.

First NetHack bot ascension
The BotHack NetHack bot wins the game for the first time with no cheats or human intervention, in a run lasting about 3.5 hours.

Touhou 8 東方永夜抄 ~ Imperishable Night - Perfect Stage 6A Lunatic (NMNB)
A no-death, no-bomb run of Touhou 8 Imperishable Night Stage 6A on Lunatic difficulty, capturing all spellcards.

34C3 - Console Security - Switch
A 34C3 talk on the security architecture of the Nintendo Switch and the early progress breaking it.

[TAS] Super Mario World "Arbitrary Code Execution" in 02:25.19 by Masterjun
A tool-assisted speedrun of Super Mario World that achieves arbitrary code execution through frame-precise controller inputs, finishing in 2:25.

TI DOOM
A short video of someone playing Doom on a TI-83+ graphing calculator, with a link to the version used.

Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64
8-Bit Show And Tell walks through the BASIC source code of the original Commodore 64 Sid Meier's Pirates!.

Quake on an oscilloscope
A demo of Quake's E1M1 rendered as vector graphics on a Hitachi oscilloscope.

Future of Elder Scrolls & RPG - Skyrim NPCs & Inworld AI (like GPT-4 for gaming)
A demo of a Skyrim mod that uses Inworld AI to let players hold free-form conversations with NPCs.

Super Mario World: Arbitrary Code Injection At AGDQ 2014, Performed Live
A live performance at AGDQ 2014 in which Super Mario World is made to execute arbitrary injected code, running other games like Pong and Snake on the cartridge.

The Day FPS Games Died
The video argues that machine-learning-based aimbots, which read the screen and drive the controls externally, could make cheating in FPS games undetectable.