HandmadeCon 2015 - Pat Wyatt
推荐理由
good interview with him talking about screwing up Diablo and doing a good job on Guild Wars
说明
这是2016年由Molly Rocket发布的一部访谈,主题归在Game programming & engines。它讲的是game networking这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.这些读者给出的理由,核心是:HN points to it as a first-hand account of game netcode and engineering lessons from a Blizzard and Guild Wars developer.讲法不绑某一条新闻,过几年仍然可以当材料看。从2016年到2023年,有2位不同的读者在2个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合想听当事人怎么做取舍的人。重点是他为什么当时那样选。如果已经会了基本定义,就把注意力放在它怎么把game networking变成能跟着复述的例子。
视频信息
- 频道
- Molly Rocket
- 时长
- 1 小时 7 分
- 发布年份
- 2016
同主题更多
- Overwatch Gameplay Architecture and Netcode
- RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West
- A Deep Dive into Nanite Virtualized Geometry
- How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
- Jonathan Blow - How to program independent games - CSUA Speech
- Ideas about a new programming language for games.