Procedurally Crafting Manhattan for Marvel's Spider-Man
推荐理由
There's a great talk about Procedurally Generating Manhattan for Spiderman that's worth watching
强烈推荐cptcobalt · 原文
说明
这是2019年由GDC Festival of Gaming发布的一部演讲,主题归在Game programming & engines。它讲的是procedural world generation这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:GDC 2019 session where Insomniac's David Santiago describes the procedural systems used to build Manhattan for Marvel's Spider-Man. It covers the open-world pipeline and how each system was designed to support iteration and dependencies.这些读者给出的理由,核心是:Recommended as a prime example of large-scale procedural generation used in a shipped AAA game.讲法不绑某一条新闻,过几年仍然可以当材料看。从2019年到2022年,有3位不同的读者在3个不同月份把它推荐出来,其中明确叫别人去看的有1次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把procedural world generation变成能跟着复述的例子。
视频信息
- 频道
- GDC Festival of Gaming
- 时长
- 1 小时 7 分
- 发布年份
- 2019
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