Sequelitis - Mega Man Classic vs. Mega Man X
推荐理由
it does make some very very good points about video game design
说明
这是2011年由Egoraptor发布的一部评论,主题归在Game design。它讲的是game design onboarding这一支里的具体问题,而不是把整个领域扫一遍。适合按兴趣直接看、不打算先补课的人。内容上可以概括成:Egoraptor's Sequelitis compares Mega Man Classic and Mega Man X, analyzing how the games teach players through level design without explicit tutorials. It mixes comedy with design analysis.这些读者给出的理由,核心是:HN commenters use it as the standard example of invisible onboarding and good game design, praising it as funny and insightful.讲法不绑某一条新闻,过几年仍然可以当材料看。从2012年到2020年,有3位不同的读者在3个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合已经知道原事件、想听一种解读的人。把它当成观点,而不是教科书。如果已经会了基本定义,就把注意力放在它怎么把game design onboarding变成能跟着复述的例子。
视频信息
- 频道
- Egoraptor
- 时长
- 19 分 53 秒
- 发布年份
- 2011
同主题更多
- Juice it or lose it - a talk by Martin Jonasson & Petri Purho
- Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
- Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)
- Failing to Fail: The Spiderweb Software Way
- Exploring the Tech and Design of Noita
- 'Diablo': A Classic Game Postmortem