[Highlight] StarCraft Remastered Rant
推荐理由
day[9] (ex Broodwar pro, current caster of many games) probably makes the argument better than I can here
说明
这是2017年由Day9TV发布的一部评论,主题归在Game design。它讲的是starcraft rts design这一支里的具体问题,而不是把整个领域扫一遍。适合按兴趣直接看、不打算先补课的人。内容上可以概括成:Day9 gives a passionate first look at what his StarCraft: Brood War Remastered series will teach. He argues Brood War is primarily a real-time game and only secondarily a strategy game, making the commander fantasy a matter of mechanics.这些读者给出的理由,核心是:HN uses it to argue that mechanical difficulty and limited attention are integral to RTS strategy, especially in StarCraft AI threads.讲法不绑某一条新闻,过几年仍然可以当材料看。从2017年到2019年,有2位不同的读者在2个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合已经知道原事件、想听一种解读的人。把它当成观点,而不是教科书。如果已经会了基本定义,就把注意力放在它怎么把starcraft rts design变成能跟着复述的例子。
视频信息
- 频道
- Day9TV
- 时长
- 11 分 17 秒
- 发布年份
- 2017
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