How to Survive in Gamedev for Eleven Years Without a Hit
推荐理由
you can redefine your idea of "success" a little and make a comfortable living
说明
这是2016年由GDC Festival of Gaming发布的一部演讲,主题归在Indie game development。它讲的是indie game business这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.这些读者给出的理由,核心是:Recommended in indie and solo game development threads as a grounded account of making a living in games.讲法不绑某一条新闻,过几年仍然可以当材料看。从2017年到2024年,有3位不同的读者在3个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把indie game business变成能跟着复述的例子。
视频信息
- 频道
- GDC Festival of Gaming
- 时长
- 52 分 12 秒
- 发布年份
- 2016
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