Bob Nystrom - Is There More to Game Architecture than ECS?
推荐理由
Bob Nystrom has an excellent talk on roguelike architecture [0]
说明
这是2018年由Roguelike Celebration发布的一部演讲,主题归在Game programming & engines。它讲的是game architecture这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:Bob Nystrom, author of Game Programming Patterns, gives a Roguelike Celebration 2018 talk questioning whether entity component systems are the only way to structure a game. He walks through alternative architectures drawn from roguelike development.这些读者给出的理由,核心是:HN commenters cite it as a level-headed counterpoint to ECS zealotry and a good intro to game architecture beyond ECS.讲法不绑某一条新闻,过几年仍然可以当材料看。从2020年到2026年,有3位不同的读者在3个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把game architecture变成能跟着复述的例子。
视频信息
- 频道
- Roguelike Celebration
- 时长
- 23 分 6 秒
- 发布年份
- 2018
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