How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
推荐理由
Instead the players indiscriminately killed both the carnivores and the herbivores, because the players were human.
说明
这是2017年由Ars Technica发布的一部访谈,主题归在Game design。它讲的是mmo game design这一支里的具体问题,而不是把整个领域扫一遍。适合按兴趣直接看、不打算先补课的人。内容上可以概括成:An Ars Technica War Stories episode in which Richard Garriott and Starr Long describe Ultima Online's planned virtual ecology and how players wrecked it. Players slaughtered the animals and also broke the in-game economy.这些读者给出的理由,核心是:HN uses it as a canonical anecdote that designers badly predicted player behavior, and in threads about UO and sharding.讲法不绑某一条新闻,过几年仍然可以当材料看。从2018年到2026年,有3位不同的读者在4个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合想听当事人怎么做取舍的人。重点是他为什么当时那样选。如果已经会了基本定义,就把注意力放在它怎么把mmo game design变成能跟着复述的例子。
视频信息
- 频道
- Ars Technica
- 时长
- 7 分 24 秒
- 发布年份
- 2017
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