Game Development with SDL 2.0 (Steam Dev Days 2014)
推荐理由
Here's a talk he did about porting games to Linux with SDL 2.0 during a Steam Dev Days event
说明
这是2014年由Steamworks Development发布的一部演讲,主题归在Game programming & engines。它讲的是sdl cross-platform game development这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:Ryan Gordon (Icculus) gives a high-level overview of SDL 2.0 at Steam Dev Days 2014. He covers its features and how it eases building, porting and maintaining games, including Linux ports.这些读者给出的理由,核心是:HN commenters link it when people ask about cross-platform game development and for details like SDL's licensing change.它贴着当时的技术,看的时候要记得那是那个年份的判断。从2015年到2020年,有1位不同的读者在1个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把sdl cross-platform game development变成能跟着复述的例子。
视频信息
- 频道
- Steamworks Development
- 时长
- 51 分 11 秒
- 发布年份
- 2014
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