Diablo: Original Game Development
推荐理由
GDC post mortems are amazing, especially the ones on Diablo[0] and Fallout[1].
说明
这是2017年由jon d发布的一部演讲,主题归在Game design。它讲的是game development postmortem这一支里的具体问题,而不是把整个领域扫一遍。适合按兴趣直接看、不打算先补课的人。内容上可以概括成:David Brevik's GDC 2016 post-mortem of the original Diablo, covering how it evolved from a turn-based claymation DOS game into the genre-defining action RPG. It includes development anecdotes and lessons learned.这些读者给出的理由,核心是:HN considers it one of the best GDC post-mortems, with funny anecdotes (such as turning down Hotmail equity) and multiplayer insights.讲法不绑某一条新闻,过几年仍然可以当材料看。从2021年到2023年,有3位不同的读者在3个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把game development postmortem变成能跟着复述的例子。
视频信息
- 频道
- jon d
- 时长
- 1 小时 17 分
- 发布年份
- 2017
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