Sid Meier's Psychology of Game Design
推荐理由
More people need to listen to what Sid Meier has said on this.
强烈推荐mlindner · 原文
说明
这是2016年由GDC Festival of Gaming发布的一部演讲,主题归在Game design。它讲的是game design psychology这一支里的具体问题,而不是把整个领域扫一遍。适合按兴趣直接看、不打算先补课的人。内容上可以概括成:Civilization creator Sid Meier's GDC 2010 talk on applying psychology to game design. He discusses player perception, randomness, and win states, and why designers must account for how players experience events.这些读者给出的理由,核心是:HN people cite it when discussing perceived randomness, luck and player experience in games, and say more designers should heed it.讲法不绑某一条新闻,过几年仍然可以当材料看。从2016年到2019年,有4位不同的读者在4个不同月份把它推荐出来,其中明确叫别人去看的有1次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把game design psychology变成能跟着复述的例子。
视频信息
- 频道
- GDC Festival of Gaming
- 时长
- 1 小时 17 分
- 发布年份
- 2016
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