How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica
推荐理由
combining one of my fave video series with one of my fave gamedevs.
说明
这是2019年由Ars Technica发布的一部访谈,主题归在Indie game development。它讲的是game localization这一支里的具体问题,而不是把整个领域扫一遍。适合按兴趣直接看、不打算先补课的人。内容上可以概括成:Lucas Pope, creator of Return of the Obra Dinn, explains in Ars Technica's War Stories how localizing the game's logbook nearly sank the project.这些读者给出的理由,核心是:Recommended for its insight into game design and cited as a vivid example of how tricky localization can be.讲法不绑某一条新闻,过几年仍然可以当材料看。从2020年到2023年,有2位不同的读者在2个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合想听当事人怎么做取舍的人。重点是他为什么当时那样选。如果已经会了基本定义,就把注意力放在它怎么把game localization变成能跟着复述的例子。
视频信息
- 频道
- Ars Technica
- 时长
- 10 分 18 秒
- 发布年份
- 2019
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