Breaking Conventions with The Legend of Zelda: Breath of the Wild
推荐理由
broke down the creation of the game in a full length session with video of the original top-down 2D prototype
说明
这是2017年由GDC Festival of Gaming发布的一部演讲,主题归在Game design。它讲的是game design这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:A 2017 GDC session in which Nintendo's Breath of the Wild team walks through how the game's convention-breaking systems were built. It covers the 'chemistry engine' of material interactions and shows the early 2D prototype footage.这些读者给出的理由,核心是:HN commenters link it as the primary source for the 'multiplicative gameplay' idea and the chemistry engine behind BotW.讲法不绑某一条新闻,过几年仍然可以当材料看。从2017年到2024年,有0位不同的读者在0个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把game design变成能跟着复述的例子。
视频信息
- 频道
- GDC Festival of Gaming
- 时长
- 1 小时 28 分
- 发布年份
- 2017
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