Herbert Wolverson - Procedural Map Generation Techniques
推荐理由
My favorite from that collection on map generation is by Herbert Wolverson
强烈推荐kruffin · 原文
说明
这是2020年由Roguelike Celebration发布的一部演讲,主题归在Game programming & engines。它讲的是procedural map generation这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:Herbert Wolverson's Roguelike Celebration 2020 talk surveying procedural map generation techniques, including integration of hand-crafted prefabs and vaults.这些读者给出的理由,核心是:HN recommends it as a fun, informative survey of easy-to-implement dungeon generation methods from the author of the Rust roguelike tutorial.讲法不绑某一条新闻,过几年仍然可以当材料看。从2021年到2022年,有4位不同的读者在4个不同月份把它推荐出来,其中明确叫别人去看的有1次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把procedural map generation变成能跟着复述的例子。
视频信息
- 频道
- Roguelike Celebration
- 时长
- 27 分 29 秒
- 发布年份
- 2020
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