IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood
推荐理由
If you're interested in how Brian thinks take a look at this video
说明
这是2015年由Logo “ND” Surströmming发布的一部演讲,主题归在Game programming & engines。它讲的是data-driven game engines这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design.这些读者给出的理由,核心是:HN points to it for insight into how the Caves of Qud developer thinks about game engines.讲法不绑某一条新闻,过几年仍然可以当材料看。从2022年到2024年,有1位不同的读者在1个不同月份把它推荐出来,其中明确叫别人去看的有0次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把data-driven game engines变成能跟着复述的例子。
视频信息
- 频道
- Logo “ND” Surströmming
- 时长
- 27 分 10 秒
- 发布年份
- 2015
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