John Carmack Keynote - Quakecon 2013
推荐理由
Watch one of his keynotes. He sits down with some bullet points on a tablet and then talks for three hours
说明
这是2013年由IGN发布的一部演讲,主题归在Game programming & engines。它讲的是game programming这一支里的具体问题,而不是把整个领域扫一遍。适合已经能看懂基本术语、想继续往下走的人。内容上可以概括成:John Carmack's roughly three-hour QuakeCon 2013 keynote, delivered from a few bullet points. Topics include his Haskell experiments with functional programming and static typing, game state, and cloud gaming.这些读者给出的理由,核心是:Recommended to Carmack fans as the keynote with his functional programming adventures and for his fluent, wide-ranging talk.讲法不绑某一条新闻,过几年仍然可以当材料看。从2014年到2021年,有3位不同的读者在3个不同月份把它推荐出来,其中明确叫别人去看的有1次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把game programming变成能跟着复述的例子。
视频信息
- 频道
- IGN
- 时长
- 2 小时 49 分
- 发布年份
- 2013
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