RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
推荐理由
Strong recommend, if only to understand how RimWorld was designed and built.
强烈推荐ecdavis · 原文
说明
这是2019年由GDC Festival of Gaming发布的一部演讲,主题归在Game design。它讲的是game design这一支里的具体问题,而不是把整个领域扫一遍。适合按兴趣直接看、不打算先补课的人。内容上可以概括成:RimWorld creator Tynan Sylvester explains at GDC 2017 how Ludeon framed the game as a story generator rather than a game. He covers the design methods that came out of that frame.这些读者给出的理由,核心是:Recommended as an accessible talk on emergent narrative and on how RimWorld was designed, and cited in threads on simulation games.讲法不绑某一条新闻,过几年仍然可以当材料看。从2020年到2026年,有2位不同的读者在2个不同月份把它推荐出来,其中明确叫别人去看的有1次。适合一次性看完。讲者把一个判断讲透,演示是在给这个判断配例子。如果已经会了基本定义,就把注意力放在它怎么把game design变成能跟着复述的例子。
视频信息
- 频道
- GDC Festival of Gaming
- 时长
- 1 小时 0 分
- 发布年份
- 2019
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